Balancing The Enemies

 Author: Christopher Solomon


    While my main objective for these past few weeks has been working on the various upgrades in our game, I took the time this week to start the balancing process, starting with the elementals. When these elementals were created, they were created with stats that seemed reasonable at the time of creation, but haven't been touched since then. However, our game has changed much since then and thus there needed to be adjustments so the enemies match the current state of the game. Recent changes made to the player's 'pistol shotgun' meant that even the strongest elementals could be defeated with just a few clicks of the player's mouse. My solution to this problem was to massively increase the health of our elementals. The bosses in particular were made much more difficult, with their health values more than quadrupling! I did plenty of in game testing to make sure that these changes were reasonable and overall the game is in a much more enjoyable state.


Take a look at the Boss Storm Elemental's massive health stat!

 

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